WATER
7Regenesis Sage
Archetype:
Regenesis
ATK:
2500
DEF:
2500
View:
2578
If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
Regenesis Sage — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 57.5 · Deck: 56.5 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Recovery/Recursion
Why it scores here
Regenesis Sage scores on its once-per-turn quick-effect negate: it negates any opponent activation and destroys that card, paid for by sending another Regenesis card from hand or the field to the GY. Its end-phase return to hand is conditional on this card being sent to the GY that turn, which the evidence does not show how often happens. The 2500 body, the 400-deck count and the high partner rates add little to the score, because ATK and frequency are not power drivers here. Combo evidence is thin (6 boards, no starter, material or payoff role, average power index 5.2), so the score stays in the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 52 | Special Summon from hand needs a 2500 original ATK/DEF monster on the field, and it is run in every sampled deck, but no combo shows it as a starter or searched piece (verified text; observed 0/6 starter, 0/6 searched). |
| Combo & Conversion | 35 | It adds one 2500-ATK body with help, but the 6 sampled boards list no role for it and average power index is 5.2 (observed; the body itself is verified text). |
| Resource Economy | 48 | The negate costs another Regenesis card and only nets an even trade, and the GY return needs a same-turn send to the GY that the evidence does not establish (verified text; inferred trade). |
| Effect & Interaction | 72 | Quick-effect negate of any card or effect plus destruction of the activated card, limited to once per turn and gated by the Regenesis cost (verified text). |
| Material Utility | 40 | Level 7 non-Tuner Spellcaster can serve as a material, but material role is 0 of 6 boards and no material route is in the evidence (verified stats; inference on level fit). |
| Resilience & Flexibility | 55 | Works from hand for the summon and on the field for the negate, and can return via the GY, but a single removal on the field ends the negate (verified text; inferred). |
| Deck-Building Efficiency | 60 | Typical 1 copy (average 1.24) across 51 archetypes, with a mild Regenesis-only restriction on the negate cost (observed deck and usage stats; verified text). |
Calculation
Weight profile: 0.7 Negation/Interaction + 0.3 Recovery/Recursion. Intrinsic ≈ 57.5, Deck ≈ 56.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-effect negate of any opponent activation, with destruction of the activated card (verified text)
- Appears in every sampled deck and partners strongly with Regenesis Archfiend (99.2%) and Regenesis Warrior (87.5%) (observed)
- Usage statistics show 86.7% to 100% inclusion across three archetypes at typically 1 copy (observed)
Weaknesses
- The negate costs another Regenesis card, so it is only an even trade and theme-locked (verified text)
- End-phase recovery needs this card to be sent to the GY on the same turn, a condition the evidence does not show is common (inferred)
- Combo evidence is thin: 6 boards, no starter, material or payoff role, average power index 5.2 (observed)
- Once per turn for each effect (verified text)
Counters / choke points
- Interaction that removes or negates the 2500-ATK summon condition monster, if the opponent has one (inferred)
- Multi-copy or second-card interaction that makes the Regenesis cost unavailable (inferred)
Best use
Negation/Interaction with GY recursion inside a Regenesis shell. Decks: Regenesis (archetype 2111, gameplay 7), Regenesis (archetype 2248, gameplay 4), Nemleria (usage statistics, 100% inclusion). Suggested copies: 1.
Evidence & gaps
- Verified: Summon from hand requires a 2500 original ATK or DEF monster on the field, once per turn (card text); Quick-effect negate of an opponent activation costs sending another Regenesis card to the GY, and destroys the activated card (card text); End-phase return to hand applies only if this card is in the GY because it was sent there this turn (card text); Level 7 WATER Spellcaster Effect Monster, 2500 ATK / 2500 DEF (card data)
- Observed: Appears in 6 of 6 sampled combos, but in no starter, searched, material, payoff or end-board role (combo data); Average power index 5.2 across boards it appears in (combo data); Typical 1 copy across decks (average 1.24) (deck data); Partners include Regenesis Archfiend (99.2%) and Regenesis Warrior (87.5%) (deck data); Usage statistics: 100% Nemleria, 90% Regenesis (2111), 86.7% Regenesis (2248) (usage statistics)
- Inferred: The negate is a field effect and the negate's Regenesis cost makes it theme-bound (inference from text); Recovery from the GY depends on partner cards that send this card to the GY on the same turn (inference; partner texts not in evidence); Level 7 non-Tuner body is a possible Xyz/Synchro material, though no evidence shows it used that way (inference)
- Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) deck sample of 400 appears filtered to decks containing this card, so the 100% count is by construction and not an inclusion rate combo sample is only 6 boards, all Archfiend-named, with no recorded role for this card partner card texts are not supplied, so the same-turn GY send that enables recovery cannot be confirmed






